DEREK WALSH

walsh.derek.f@googlemail.com (+44) 7877 096 316 London SE5

Hi, I’m Derek.
Since 2004 I’ve been producing, project managing, data managing or editing for projects in the features, televisual commercial, games and virtual reality spaces.

Most uniquely I have a sound understanding of the processes of animation VFX and motion, and can understand, scrutinise and visualise the projects. This makes me particularly useful as a problem solver, my current employer often tasking me with challenges others would not be capable of, be that helping organise data flow on a 12Kx12K 6 minute film, or assigning me on projects that were at risk of failure to deliver to see if I can untangle things.

An animation hobbyist with a curiosity for AI, I enjoy understanding the world of design and animation at a deeper level. It is both times profession and leisure, learning how to connect the dots and using that knowledge to help the projects around me both at work and at home be the best that they can be.

SKILLSETS

Production:Producing, Scheduling, Budgeting, Project scoping and ballparking, PIBs, resource management, Shotgun Admin, People Manager, FTrack, Covid Remote working response team, Project Management, Recruitment, Client Point of Contact, Database Management, Onset, Playback, EDL, Editing, Google Drive, FileTransfer, Tight Deadlines/911, Quality Control, Minutes
AI:Midjourney, Gemini, Chat GPT, ComfyUI, Stable Diffusion
RenderFarm:AWS Amazon Cloud rendering, Deadline, Rush, Command line, Batching
CG/Data Management:Rendering, Data Management, Transcoding, Element Shoot, Onset, Artwork, Archive, Debaying
Edit:Premiere Pro, Final Cut Pro, Hiero, Resolve (passable)
Pipeline:Win, OSX, Linux, Temerity, Rush, Command Line
Production:Shotgun, MS Suite, Google Docs/Drive, Proprietary softwares
Review:Baselight, RV, FrameCycler, Aspera, FTP, Polycom, Cinesync, Hiero
3D:Maya, 3DS Max, Zbrush, Mudbox, UVLayout, Houdini, Wrap, Blender
Compositing:Nuke, Fusion, AfterFX, Adobe CS Suite
Delivery:Renderman, Arnold, Vray, Redshift, Unity, Unreal Engine (UE4)

RECENT

Self Initiated Learning (A.I.)          Jan - May 2026

Took a career break after 8.5 years with a company to independently assess what I wanted from the next phase of my career in the AI Age. Having precedent on mixing freelance work in production with self directed artistic breaks in between for most of my career. This one was indulged a little longer. After all, It had an 8 year lead in.

I spent the time immersed in: CODEX, GEMINI, CLAUDE CODE, ANTIGRAVITY, MAYA, BLENDER, SHOTGUN, DEREKGUN, PYTHON, NPM, REACT, VITE, SQLITE, POSTGRESSQL, SVELTE, NUMPY, CUDA, HTML (to my surprise), JAVASCRIPT, RUBY ON RAILS (adjacent), TYPESCRIPT, MARKDOWN, TOML, agent skills, adk skills.

I can probably describe badly what a venv is and why its a thorn in your side because you did not put python 3.10 on PATH.

WORK HISTORY

Producer / Consultant          Nexus Studios (May 2021 - Current)
Project Consultant          Noche UFC (UFC/MSG Sphere) CD. Carlos Lopez Estrada          June 2024 - Aug 2024

Invited to produce the technical project — requested for my help and understanding of rendering, 360 experiences, data management and transfer, workflows, production tracking and managing projects with large image formats on a multidirector event to screen on the interior of the Las Vegas Sphere.

Very: Project Pink (Dir. Paloma Baeza)          Oct - Nov 2023

Reporting to the M.D. directly I helped establish contingency measures to protect a project. Working against a challenging delivery date, I helped identify key crew, task their workloads, and implement / spin up alternative rendering solutions to ensure the delivery of a 60" commercial featuring up to 20 groomed characters per scene. Provided dependable cloud rendering solutions which alleviated ‘capability’ based conversations.

Very: Pay (Dir. Paloma Baeza)          April - June 2025
Genesis Whitespace (Dir. Shane Griffin)          Dec 2024 - March 2025

Live action / CGI Hybrid commercial for Genesis Cars.

McDonalds Frequent Fryers (Dir. Felix Massie)          Apr - June 2024

Fully CGI Promo film for McDonalds.

Orange Gaming Platform          July 2023 - March 2024

Returning to Orange for the Inaugural Video Game Adaptation. In addition to producing, I found myself supporting the Client, Agency and Developers by offering suggestions within brand guidelines, forecasting issues and, for lack of a team member filling the role, a smidge of creative direction — including steering character designs and animation briefs, forging efficient paths in a bespoke workflow and mentoring young talent.

The Famous Grouse Full of Character (Dir. Paloma Baeza)          July - October 2023
GAR Xmas 2023 (Dir. Florian Caspar)          July - October 2023
GAR Channelshift (Dir. Florian Caspar)          July - Sept 2023
Orange Key Visual Summer 2023          July - August 2023
GORILLAZ ALBUM LAUNCH (Dir. Jamie Hewlett, FX Goby, Ato Yankey)          Feb - March 2023

Producing live animation (yes, live animation) to promote Gorillaz Cracker Island Album release. An hour long live streamed broadcast featuring Murdoc 100% performed live, using Nexus’s proprietary Motion Solving tools in conjunction with XSens and Stretchsense Technology.

GORILLAZ X SMIRNOFF LIVE COCKTAIL CLASS — MURDINI (Dir. Jamie Hewlett, FX Goby, Ato Yankey)          July - November 2022

Producing live animation Gorillaz using Unity and Motion Capture. Project involves prebaked animation mixed with totally live animation performance reacting in real time with fans.

Orange Xmas 2022 Romania (Dir. Smith & Foulkes)          July - Nov 2022
GAR Christmas 2022 / GAR Gallery 2022 (Dir. Florian Caspar)
GAR Wonder (Dir. Florian Caspar/Ato Yankey)          Mar 2022 - July 2022

Anim/Post Producer, considering all non ‘live action shoot’ phases from storyboards through to grade. Working in conjunction with Armoury Films who produced and executed all live action components.

Critical Role Realtime (Dir. Patrick Osbourne)          Sept 2021 - Feb 2022

A live animation (using Unreal/mocap). I was sent with a small team of developers to Hollywood Los Angeles to oversee the production of our 8 minute realtime performance with a team of Critical Role’s voice acting talent.

GAR Reassurance 2022 / GAR Seasonal 2021 / Orange Xmas 2021 (Dir. Smith & Foulkes)
Production Manager          Nexus Studios          Oct 2016 - April 2021
Niantic Yeti Dreams (Mar–May 2021) · Coke Energy Dir. Smith & Foulkes (Nov 2020–Feb 2021) · Greater Anglican Dir. Florian Caspar (Sept–Oct 2020) · HP Magic Carpet Dir. Smith & Foulkes (Mar–June 2020, entirely in Covid Lockdown) · Autostadt 2020 Redux · Honda Block · Oppo Reno 2 · Google Playground: Childish Gambino · Milka Goodness · Google I/O 2018 · McDonaldsWWC18 · McVities Crane Driver/Brows · Back to the Moon · Rain or Shine VR Edition · Google I/O 2017 · Honda Dream Garage and more
Production Coordinator (VFX)          BLACK MIRROR          July - Sept 2016

Black Mirror: Playtest (Dir. Dan Trachtenberg). Clientside VFX Coordination working between vendors Framestore, Glassworks, Invisible Arts and Baseblack.

Snr Coordinator (Freelance)          Lexhag VFX          Jan - April 2016

Projects: The Aliens (S1), The Living and the Dead, Jericho S2, Poldark S2, Damascus Cover (Feature). Bidding, scheduling, team management, pipeline development, editorial, client-facing meetings, resource management, data I/O.

Image Debayer (Freelance)          Technicolor Creative Services          Jan - Aug 2015

The Jungle Book (2015, Dir. Jon Favreau). Managed ingest of all live action footage for use by Technicolor subsidiary MPC. Liaised with Onset team, VFX Supervisors, Data Management Teams, Show Production, and Technology Departments, reporting to Head of Post Production in Los Angeles.

CG Coordinator          Passion Pictures          Oct 2014 - Oct 2015

Nike: The Last Game, Phenomenal Shot, Ask Zlatan, Every Day Every Play · Cinnamon Toast Crunch · Les Furets · Damon Albarn: Everyday Robots · Metlife with Charlie Brown/Peanuts

Onset VFX Coordinator          Tiger Aspect          Sept - Dec 2012

This Is Jinsy: Series 2

VFX Coordinator (Tracking)          MPC London          Sept 2011 - Apr 2012

Dark Shadows (Dir. Tim Burton) · Wrath of the Titans (Dir. Jonathan Liebesman)

VFX Coordinator (Assets)          Cinesite London          June 2010 - May 2011

John Carter (Dir. Andrew Stanton)

Data/Render Wrangler          Red Vision Studios          Sept 2009 - Apr 2010

Atlantis · Stephen Hawking’s Universe

Render Wrangler (Freelance)          Peerless Camera Company          Dec 2008 - Apr 2009

The Imaginarium of Dr. Parnassus (Dir. Terry Gilliam). CG Layout, Render Management and Render Troubleshooting.

VFX Editor          DNEG London          Sept 2006 - Feb 2008

The Dark Knight (Dir. Christopher Nolan) · Cloverfield (Dir. Matt Reeves) · Harry Potter 5: The Order of the Phoenix (Dir. David Yates) · 10,000 B.C. (Dir. Roland Emmerich) · In Bruges (Dir. Martin McDonagh)

Production Assistant          Flynn Productions          2005

Graham Coxon: Standing On My Own Again · Snow Patrol: You Are All That I Have · Nizlopi: Girls. Onset Runner for Music Promos and Commercials.

EDUCATION

B.A In Fine Art (Media)          NCAD Dublin          Sept 2000 - June 2004
Various          FXPHD          2009

STR101: Introduction to Stereoscopic · NUK203: Nuke and Stereoscopic · PYT101: Python Scripting for Compositors · PFTrack in Production · NUK302: Advanced Nuke II · NUK210: Nuke in Production I · MYA211: Maya Rendering and Lighting

GROUPS AND SOCIETIES

Beta Tester          Quixel Software          June 2015 - 2017

Volunteer stability testing for the now superseded Quixel Suite 2.

Community Volunteer          Sketchfab          June 2015

Promoting Sketchfab service at 2015 3D Printing Expo, London.

CG Modeller          MakeHuman (Open Source)          June 2012 - July 2013

Modelling, UV Layout, workflow, documentation.

Editor (Motion)          London College of Fashion          May 2007

Editing Promotional Videos for Degree exhibition.